Stanford Design Classes, Fall Quarter 2006
ArtStudio60 - Design 1: Fundamental Visual Language -
Formal elements of visual expression (color, composition, space, and process) through hands-on projects. Two and three-dimensional media. Emphasis is on originality and inventiveness. Content is realized abstractly. Centered in design; relevant to visual art study and any student seeking to develop visual perception. (Level I) (Edmark, TTh 10:00 - 11:50, Kahn TTh 1:15-03:05)
ArtStudio70 - Introduction to Photography -
Critical, theoretical, and practical aspects of creative photography through camera and lab techniques. Field work. Cantor Art Center and Art Gallery exhibitions. 35mm camera required. (Level I) (Felzmann, MW 10:00-11:50, Dawson, TTh 1:15-3:05)
ArtStudio161 - Catalysts for Design -
Nature, science and technology as sources of design inspiration. Projects in natural pattern formation, biological growth and form, Fibonacci and the golden section, chaos, fractals, mechanics, and symmetry. Emphasis is on importance of creative synthesis to the design process. Projects take the form of physical constructions as opposed to renderings or computer models. Field trips. (Level II) (Edmark, TTh 3:15-5:05)
Other neat Art Studio classes:
| ArtStudio131 - Sound Art I
DeMarinis, MW 1:15-3:05 | ArtStudio140 - Drawing I
Chaogoya, MWF 10-11:50, Bean, MWF 1:15-3:05 | ArtStudio141 - Drawing II
Colburn, MWF 10:00-11:50 |
| ArtStudio145 - Painting I
Hewicker, TTh 1:15-4:05 | ArtStudio148 - Printmaking
Chagoya, MW 1:15-4:05 | ArtStudio151 - Sculpture
Staff, TTh 10:00-11:50 |
| ArtStudio177 - Video Art I
Hicks, TTh 1:15-3:05 | ArtStudio178 - Electronic Art I
Wight, MW 1:15-3:05 | |
CS147 - Intro to Human-Computer Interaction Design -
Usability and affordances, direct manipulation, systematic design methods, user conceptual models and interface metaphors, design languages and genres, human cognitive and physical ergonomics, information and interactivity structures, design tools and environments. Structured around a set of case studies in which notable interface designs and projects illustrate underlying principles. Design exercises. Prerequisite: 106A or equivalent background in programming. (Winograd, MWF 9:00-9:50)
CS547 - Human-Computer Interaction Seminar -
Weekly speakers. Winograd, F 12:30-2:00
CS377A - Introduction to Cybernetics and the Design of Systems -
The science of feedback; how it provides a theoretical framework for designing systems and modeling human-computer interaction. History and principles of cybernetics. Focus is on applying cybernetic frameworks to the design of complex interactive systems. Systems may be physical, virtual, and social. Examples include: software applications; web services; instrumented environments for learning, business, and government; and communication systems for work or play. Technical background not required. (Pangaro, Dubberly Th 7:00-9:50PM)
ME101 - Visual Thinking -
Lecture/lab. Visual thinking and language skills are developed and exercised in the context of solving design problems. Exercises for the mind's eye. Rapid visualization and prototyping with emphasis on fluent and flexible idea production. The relationship between visual thinking and the creative process. Enrollment limited to 60. (Bishop, Steven; Northway,David C, Mon Wed 1:15 PM - 03:05 PM)
ME103D - Engineering Drawing and Design -
Designed to accompany 203. The fundamentals of engineering drawing including orthographic projection, dimensioning, sectioning, exploded and auxiliary views, and assembly drawings. Homework drawings are of parts fabricated by the student in the shop. Assignments in 203 supported by material in 103D and sequenced on the assumption that the student is enrolled in both courses simultaneously. (Milroy, T 7:30-9:30 PM)
ME110B - Advanced Design Sketching -
Freehand sketching, rendering, design development, and some computer use, guided by instructors. Concurrent assignments in 116 provide subject matter. Prerequisite: 110A or consent of instructor based on drawing skill. (Staff, Wed 07:30 PM - 10:00 PM)
ME116 - Advanced Product Design: Formgiving -
Small- and medium-scale design projects are carried to a high degree of aesthetic refinement. Emphasis is on form development and interaction design. Prerequisites: 115, ARTHIST 160. (Kembel, George, Burnett, William MW 10:00-12:00)
ME203 - Manufacturing and Design -
Prototype development techniques as an intrinsic part of the design process. Machining, welding, and casting. Manufacturing processes. Design aspects developed in an individual term project chosen, designed, and fabricated by students. Labs, field trips. Undergraduates majoring in Mechanical Engineering or Product Design must take course for 4 units. Limited enrollment with consent of instructor. Corequisite: 103D or CAD experience. Corequisite for WIM for Mechanical Engineering and Product Design majors: ENGR 102M. Recommended: 101. (Beach, TTh 9:00-10:50)
ME218A - Smart Product Design Fundamentals-
Team design project series on programmable electromechanical systems design. Topics: transistors as switches, basic digital and analog circuits, operational amplifiers, comparators, software design, programming in C. Lab fee. Limited enrollment. (Carryer, John TTh 11:15-1:05)
ME294 - Medical Device Design -
In collaboration with the School of Medicine. Introduction to medical device design for undergraduate and graduate engineering students. Design and prototyping. Labs; medical device environments including hands on device testing; and field trips to operating rooms and local device companies. Limited enrollment. Prerequisite: 203. (Milroy, Doshi MW 12:15-1:45)
ME313 - Human Values and Innovation in Design -
Engineering Product Design Students only, will be offered to all grad students Winter quarter Introduction to the philosophy, spirit, and tradition of the product design program. Hands-on design projects used as vehicles for design thinking, visualization, and methodology. The relationships among technical, human, aesthetic, and business concerns. Drawing, prototyping, and design skills. Focus is on tenets of design philosophy: point of view, user-centered design, design methodology, and iterative design. Enrollment limited to 60.
(Kelley, MW 3:15-5:05)
ME394 - Design Forum -
Introduction to the design faculty and research labs. Faculty describe their work and research interests followed by open discussion. (Niemeyer, F 3:15-4:05)
MUSIC250A - HCI Technology: Controllers -
How do the devices we use determine the style of interaction? A series of exercises introduce sensors, circuits, micro-controllers, communication and music synthesis. The focus will be on human performance issues such as haptics, latency, bandwidth, etc. The term-project involves inventing and implementing an innovative input device. Performing music can be an "expressive" activity and we hope to bring the lessons learned to the broader field of "physical interaction design" for future computer-based products. (Verplank, William MW 10:00-12:00)
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